Latest news

New in The Depot:
Harasser Tire Spikes and Hubcaps are now available!

  • Lumifber should now appear correctly on the Harasser.
  • The Stats Miscellaneous tab will now display ribbons.
  • The Horn bundle contents have been clarified so it’s clear which vehicles they are for.
  • Disabled concussion and flash grenades in VR Training
  • Camo should no longer cover too much on the new MAX helmets.
  • Fixed large bridge support beam that wasn’t rendering correctly.
  • Harasser Nanite Auto Repair System Cert tooltips have been corrected.
  • Flash Performance Cert tooltips fixed
  • VS MAX Vortex balance tweaks have been made:
  • Increase damage fall off start range by 100 meters (300-400)
  • Increased charge 1 damage from 85 to 105
  • Increased charge 2 damage from 200 to 245
  • Increased charge 3 damage from 415 to 490

New in the Depot

MAX Weapons:

  • NCM3 Raven
    • The NCM3 Raven is a laser guided rocket launcher that deals heavy damage to vehicles. (NC only)
  • MR1 Fracture
    • The MR1 Fracture is a dual rotary cannon that fires high velocity rockets designed specifically to penetrate vehicle armor. (TR only)
  • Vortex VM21
    • The VM21 particle accelerator is capable of firing a beam that punches through vehicles. Charging the weapon will increase damage at the cost of more ammunition used per shot. (VS only)

Faction Helmets

I was on the Public Test Server the other night messing around with the new harasser. I am very excited about this new vehicle, it’s very fun to drive around in so now you guys can cart my max suit around even easier! Go go Maxside138! (credit to Yoshiki for coining the term Maxside138)

  • Show your aircraft some love with Lumifiber Trim in the Depot. Equipable for the Galaxy, Liberator, Mosquito, Scythe, and Reaver.
  • Fixed the issue with players that are stuck with two helmets equipped on top of each other. Note that you will need to re-equip your helmet if you were affected by this issue.
  • The Rashnu Bio Lab forward spawns should once again be able to be captured
  • Instant action and squad deploy timers are no longer tied to the normal facility respawn timer
  • Disabled the vestigial Capture HUD (0/0) UI on capture points as well as the now defunct loading screen tip regarding the element
  • Fixed missing audio for the Prowler while anchoring
  • Fixed missing piece on the VS Lasher
  • First person rifle jump animation has been fixed
  • The color of the VS Infiltrator Helmet was made a darker grey to match the rest of the body.

First things first, what is mouse acceleration?

Mouse acceleration increases the rate at which your cursor moves in relation to the speed at which you physically move your mouse. Without mouse acceleration if you move your mouse from point A on your mouse pad to point B on your mouse pad, the cursor will move from point A on you screen to point B on your screen regardless of how fast you actually move your mouse between those two points. Each physical translation of the mouse results in a proportional translation of the cursor regardless of any other factor.

All servers will come down at 6:00 AM PT (3:00 PM CEST) for a brief update to address a few outstanding issues. Downtime is anticipated to be approximately two hours. Players may note the following changes:

  • All capture times have now been standardized:
    • Small Outposts take 4 minutes
    • Large Outposts take 7 minutes
    • Facilities take 10 minutes
  • Influence bonus during capture has been removed
  • Bonus for number of players on the point has been removed
  • Fixed an issue preventing players from accessing certain equipment slots if they were switching between loadouts within the same class or vehicle AND had an item equipped in that slot in the first loadout, but not in the second
  • The 1st person pump action shotgun reload animation will no longer appear to be stuck
  • The NS11C compensator attachment will now be properly attached to the weapon
  • The main Rashnu Biolab is now capturable again (forward spawns are still being worked on)
  • Missing spawn shields at The Crown have been replaced.
  • Fixed an issue which prevented the engineer’s AV Turret from being previewed in the Depot
  • Fixed tint issue with the Black and Gold versions of the Underboss and Commissioner pistols when previewed on your character
  • Fixed a missing resupply button on the Utility page
  • Fix for generator timers displaying incorrect values in the HUD and minimap
  • Updated some weapons to match the values we initially called out in the GU07 release notes that we didn’t manage to get to Live servers the first time around:
    • VS Blueshift VM5
    • VS Nebula VM20
    • VS Cosmos VM3
  • Fixed issue preventing players from viewing the Hvar Northgate Garrison redeployment option
  • Fixed issue causing players deploying at The Crown to end up at the wrong location